Death Notice: The Rise of Thay

Meeting the Heir
The group goes to meet the Heir only to have it end in a foot chase.

9 Kythorn, 1479 DR

1. With the support of Arlon Bladeshaper, the party heads out from the secret lair of the Sons of Alagondar. Two guards escort them to a meeting with the Lost Heir of Neverwinter.

2. The two guards escorting the group out stop. One of them identifies himself as a member of Bregan D’aerthe, a secret society of Drow operating in the Neverwinter region. He offers the support of the Drow if the party merely aids them sometime in the future. Ieuan scoffs, rejecting his offer.

3. When they arrive at the rendezvous point, the Heir stands atop a building. He tears his vambrace off and points his hand towards the two guards who immediately burst into flame. A group of plaguetouched humans stagger out towards the party as the Heir escapes.

4. Ieuan and friends fight off the plaguetouched and continue in pursuit of the Lost Heir, who’s very footsteps leave a trail of fire behind them. As they approach the Winged Wyvern bridge, another group of plaguetouched creatures assault them, lead by a plaguetouched Ogre.

5. Successful in battle again, Ieuan and Paetr urge the group to continue without rest in order to intercept the Heir and stop him. They here mention that the Heir has removed his helmet and is, in actuality, a woman. They continue on a rapid foot chase towards the East Gate to the forbidden region.

6. Making it in time before the Heir has time to accomplish her task, the party stops the East Gate from being opened and drives off the Heir. They realize it to be none other than Seldra Tylmarande, the woman who originally hired them to come to Neverwinter.

7. They continue the chase to the waterfront, finding themselves face-to-face with the dragon statute that they had left there weeks before. Seldra stands by the statue, surrounded by a field of force energy, performing some mysterious incantation.

The Chosen of Asmodeus
Akakios finds a link to his past.

8 Kythorn, 1479 DR

1. Content to stay a few days with the Sons of Alagondar, the party spends time reflecting on the past days adventures.

2. Riseld meets a Lantan gnome from his childhood, a fellow named Brendin Sparksfire. Riseld soon discovers that the gnome has had his legs replaced with some sort of technological devices. Brendin ridicules Riseld for giving up on his people’s legacy, the way of science. Riseld ponders this, retrieving his old alchemy kit from his bag, and thinks.

3. Paetr does his work charming, romancing, and intimidating people into telling him more about the “Reaver of Luskan.” He hears stories of a terrifying person, a murderous animal that betrayed his own master for a bag of coin. People describe the Reaver as a young man with a taste for blood, capable of stopping any grown man dead in his tracks. Paetr does not know what to make of this.

4. Eventually, Ellesmere falls asleep. She dreams of her swamp, on the outskirts of Thay. She sees a familiar face, perhaps her old master, Valindra, and chases after her. Unable to reach her master, Ellesmere turns around to see the swamp ablaze. Ellesmere awakens to find a wolf-dog licking her hand. The wolf-dog talks to Ellesmere and she quickly realizes that she has discovered the ability to communicate with animals.

5. Ieuan the Devout goes about the lair of the Sons of Alagondar, preaching the way of Selunê. A small group of Dead Rats listen. After a brief period, all but one of them leave. Ieuan explains to the remaining man the importance of a life following Selunê. The young man is impressed and asks where he can learn more. Ieuan directs him to the Temple of Selunê in Neverwinter.

6. Akakios meets a strange old man. The old man seems friendly but strangely interested in why a satyr would find his way into the sewers of Neverwinter. Akakios eventually agrees to meet the man the next day.

9 Kythorn, 1479 DR

7. The next day, Akakios goes to the meeting point and finds the old man with a friend. They turn to him and identify him as the Chosen of Asmodeus. The friend reaches out and touches Akakios on the chest and a strange brand, the mark of Asmodeus, appears on his chest. As he backs away, screaming, Ieuan and friends rush to Akakios’ aid. Summoning strange devils, the men attack!

8. The party successfully repels the devils and their strange masters. They try to interrogate the old man but he says very little before apparently killing himself. Akakios does not know what to make of what the men said or the strange mark he now bears on his chest.

9. Ellesmere goes to sleep that night and has another dream, similar to the previous. She awakens to a rat staring at her. She converses with the rat but it seems to have little to say.

Into the Kraken Tunnels
The party heads into the sewers beneath Neverwinter...

8 Kythorn, 1479 DR

1. After surveying the swampy boathouse on Black Lake, the party finds a secret trapdoor. It leads into the sewers.

2. They follow the trapdoor down and find themselves in the sewers beneath Blacklake. Paetr recognizes a large statute of King Toytere, the butcher of Luskan.

3. Large spiders and rats attack the party. They defeat them handedly.

4. Proceeding further into the sewers, the group finds a pack of Dead Rats. Approaching slowly, they are attacked by the guardians. During the battle, somebody finds a strange lever and pulls it.

5. The lever unleashes a torrent of water which drags the group down into the lower levels of the sewers.

6. They awaken near a small chasm. One of the Dead Rats from above panics and starts to run. Large Kraken tentacles shoot out of the chasm and strike at the group. Massive serpents drop from the ceiling and also attack. The party manages to fight most of them off but has difficulty as more Kraken tentacles shoot forth from below.

7. As the combat looks grim, men armed with crossbows appear and fight off the Kraken. Their leader introduces himself as Arlon Bladeshaper, leaders of the Sons of Alagondar, and agrees to aid them in stopping the Lost Heir.

8. As they walk, Arlon explains that the Lost Heir had originally agreed to help the Sons of Alagondar. However, as the conflict in the streets of Neverwinter continued, the Lost Heir became more and more erratic, almost appearing mad. Arlon, worried that the Lost Heir is no real ally to his cause, has decided that the Heir must be stopped.

9. Arlon takes the party to the lair of the Sons of Alagondar, offering them a safe place to stay until the scheduled meeting with the Lost Heir.

A Look into the Dark Side
Ellesmere returns and the party continues its search for the Lost Heir

7 Kythorn, 1479 DR

1) The fate of Ellesmere is revealed. After exploring a mysterious arcane disturbance, she is pulled to a strange, dark mirror of Neverwinter.

2) After hiding from a zombie and three strange men, she decides to reveal herself and demand to know where she is.  The three men, who Ellesmere quickly recognizes as vampires, attack her.

3) Ellesmere tries to escape but is overcome by a vampire’s poisoned blade. As her senses fade, a mysterious wizard comes to her defense. Before Ellesmere falls unconscious, she recognizes the voice of her former master, Valindra.

4) Ellesmere awakens in a bed at an inn. An Eladrin woman who introduces herself as XYZ tells her that a mysterious woman left her here, paying for her room.

5) The rest of the group makes there way to the House of a Thousand Faces. After meeting with the owner, they are told to talk to the Dead Rat Charl.

6) Ellesmere comes down the stairs and is reunited with the rest of the group, including newcomer Akakios.

7) The group goes to the common room to talk to Charl, a fat and greedy pestilent boil of a halfling whose grotesque figure is matched by his overwhelming smug condescension. When they find Charl, Iuean confronts him aggressively, not being able to ignore the sins of gluttony, lust and avarice seeping from this wretch. Quickly, a group of thugs grabs the party, restraining the brave adventurers.

8) Charl singles out Paetr, calling him the “Reaver of Luskan.” Hoping to show his strength, Charl engages Paetr in single unarmed combat.

9) As Paetr and Charl fight, Riseld is able to break free from his captor. As he does, Iuean’s righteous indignation quickly transforms into dark wrath, as he transforms into a fierce black wolf that begins tearing at the bandits.

10) Combat ensues.  The party is able to subdue (or kill) Charl and his goons.

11) Charl tells them that the Sons of Alagondar and the Dead Rats can be found in the sewers and the underlying Kraken Tunnels.  An access point can be found in Blacklake Swamp.

8 Kythorn, 1479 DR

12) After resting for the night, the group heads out to Blacklake Swamp. They are attacked by strange plant monsters, corruptions from the swamp, but defeat them handedly.

Taking on Neverember's Request
The group is charged by Lord Neverember to find the Heir.

7 Kythorn, 1479 DR

1. General Sabine escorts the party to a meeting room within the Hall of Justice. There, they meet a collection of strange characters, including a young satyr named Akakios. They notice that Ellesmere is nowhere to be found.

2. Lord Neverember arrives and explains that all of the guests have encountered the Heir. Neverember wants to arrange a meeting with the Heir to determine the legitimacy of his claims.

3. Neverember offers the group 1000 pieces of gold if they find the Heir. Akakios is inadvertantly paired with the party. The party accepts Neverember’s offer.

4. The party sets off on a courier carriage provided by Lord Neverember. As it proceeds to the east side of the Protector’s Enclave, they find a group of ruffians are trying to open the gate to the Plaguescarred region of the city.

5. The ruffians are quickly dispatched. Ieuan asks one of them why they were trying to open the gate. All he learns is that somebody hired them to “test the defenses” of the gate. Disatisfied, Ieuan executes the ruffian.

6. Seldra Tylmarande appears and congratulates the party on stopping the ruffians. Ieuan and Paetr confront her. She admits that she gave the crown to the Heir and that she is not supposed to even be in Neverwinter. She pleads with the party, asking them to meet with the Heir before they pass judgment on her. Iuean agrees to meet with Seldra again in four days at the Beached Leviathan.

7. The courier carriage resumes its journey to the Blacklake District. It arrives at the Winged Wyvern bridge, where a significant contingent of Neverember’s mercenaries bar access to anybody not on official business. Showing the official badges provided by Lord Neverember, the party proceeds across the bridge.

8. The courier carriage breaks down as it crosses the bridge. The driver apologizes but informs the group that he can no longer take them to Blacklake. Ieuan is not pleased.

9. As they cross the bridge into the Blacklake District, a group of plaguetouched creatures break out of a nearby house and attack.

10. As they defeat the monsters, they head to the House of a Thousand Faces, a notable public house in the Blacklake District.

The Heir's Influence Grows
As a week passes, the Heir of Neverwinter continues to become popular. The party gets caught in a barroom brawl.

7 Kythorn, 1479 DR

Beached leviathan

1. Ieuan, Ellesmere, Riseld, and Paetr meet in a seedy bar, the Beached Leviathan.

2. Ieuan meets a mysterious woman, a genasi wizard named Len-Jes, and embarrasses himself in a semi-drunken haze. Len-Jes seems amused. Before long, the party loses track of her.

3. General Sabine, a stern woman and commander of the Mintarn mercenaries working for the Lord Protector, enters the Beached Leviathan and asks that the party come with her.

4. A brawl breaks out, with drunken supporters of the Lost Heir attacking General Sabine, her guards, and the party. Sabine and her guards retreat out of the Leviathan while the party attempts to subdue the brawlers.

5. Harrag, owner of the Beached Leviathan, is exceedingly concerned with the damage caused to his establishment.

6. After the brawl, the party agrees to follow General Sabine to see Lord Neverember.

The Coming of the Lost Heir
In the midst of an attack by plague-touched monsters, a mysterious man wearing the Crown of Neverwinter appears.

27 Mirtul, 1479 DR

1. The group finds themselves once again together, this time at a local market on the waterfront in the Protector’s Enclave.

2. Ieuan the Devout meets Nagda, a half-orc. Although cool to Ieuan at first, Nagda becomes much friendlier when she learns of his past with the Uthgardt Barbarians. They compare notes about the changes in the tribes over the last couple of years and Ieuan pieces together that the Netherese must be extending their influence to more than one tribe.

3. Ellesmere senses a strange arcane disturbance, something akin to the ripple of Spellplague. As she attempts to determine its source, horrifying plague-touched beasts come from the sewers below.

4. As a plague-touched drake attempts to strike a grievous blow to Paetr, a mysterious warrior clad in full plate armor and wearing the Lost Crown of Neverwinter appears and shields him from the blow.

5. With the aid of this mysterious stranger, the group defeats the monsters. As they move quickly to recover their strength and drive off the crowd that has formed around them, the stranger points to the sky. “Be wary! Their master comes! Defend yourselves!” A large white dragon, covered in spellscar, descends on the marketplace.


6. After a great battle, the dragon is nearly defeated. The mysterious stranger, crippled by the dragon’s attack, falls to his knee. “Neverwinter shall never fall! And never shall I!” Rising up, he mysterious stranger points towards the dragon as Paetr strikes a crippling blow. By some strange power the dragon staggers back, slowing as its skin turns gray. After a few moments, it has become nothing more than an ornate stone statute.

7. Before Ieuan the Devout has time to say anything to the stranger, he leaves the party a small sack and runs off through the crowd. In the sack, the group finds four emblems, bearing the old seal of Neverwinter. They look towards the gathered crowd as the people cheer: “The Heir of Neverwinter returns! Long live the Heir of Neverwinter!”

To Neverwinter by Sea
Four brave heroes set sail to Neverwinter guarding a suspicious woman and her parcel.

2 Mirtul, 1479 DR

1. The adventurers agree to escort Seldra Tylmarande to Neverwinter for 300 gold pieces.

3 Mirtul, 1479 DR

2. The group sets sail aboard the Neverwinter Endeavor in the morning. Late in the evening, Riseld Rumbletum gets involved in an arm-wrestling match with a member of the crew, winning fifty pieces of gold.

3. During the match, Ellesmere finds Seldra on the deck of the Neverwinter Endeavor. She discovers that Seldra has a spell-scar. Seldra assures Ellesmere that it is of no danger.

7 Mirtul, 1479 DR

4. Four days later, the Neverwinter Endeavor arrives at Neverwinter. As it ties up to the pier, undead creatures come over the side and attack.

5. As the battle ensues, a mysterious archer clad in the red robes of the Thayan wizards shoots a poisoned arrow at Seldra, knocking her unconscious. A strange wizard teleports in and steals Seldra’s parcel.

6. The party finally defeats the archer but before they can learn anything he takes some sort of poison and dies. Seldra awakens and directs the party to pursue the wizard, a necromancer of Thay, and retrieve the parcel. Ieuan the Devout convinces Seldra to agree to pay the group fifty extra gold pieces each for the recovery of the parcel.

7. A quick journey through the streets of Neverwinter leads the group to the Gates of the Neverdeath Graveyard. With the gates already open, the party enter the graveyard in pursuit of the red wizard.

8. The group finds the wizard holding a metallic crown. Undead gravehounds and zombies rise up and attack. The party fights valiantly and manages to defeat the Thayan wizard.

9. Surrounding by rising corpses, the group retreats to the Gates of Neverdeath, finding them closed. They quickly push the limits of the magic keeping the gate shut, throwing them open and escaping before the undead horde gets to them.

10. As the Gates to Neverdeath slowly shut behind them, Seldra runs up to the group and thanks them. Ieuan the Devout, recognizing the crown as the Lost Crown of Neverwinter, tries to keep Seldra from taking it in an attempt to learn why she has such a priceless artifact, but he is unable to do so in time. She takes the crown and, sensing hostility, throws the group the remainder of their payment before disappearing.


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